For context, late game dungeons require 4 or 5 tickets per attempt. With the Norden’s Favor buff, a player will earn 1 additional ticket every 90 minutes, and have a cap of 24 tickets. Additionally we have added repeatable quests in the game that reward players with tickets upon completion.īy default a player will earn 1 ticket every 30 minutes, and have a total limit of 20 tickets. In the Western version of Astellia, the ticket system still exists, but they are earned passively over time, and are not sold for cash. Information on these restrictions can be found here: Īs a system from the original KR release of Astellia, Dungeon Tickets were earned only while online, and sold via the Cash Shop. As is standard for many games, there will be some restrictions in place to ensure we maintain a safe and fun environment for all players. We received some questions regarding what type of restrictions will be in place for name reservations. The Limited Edition Player Costumes, Astel Skins, and Mount awarded by pre-orders, will always be claimable for your account across all characters you make. There have been some concerns that these rewards were a one time only claim as seen in many other games, that is not the case. Limited Edition Costume, Astel Skin, and Mount ![]() We are planning to release a total of 15,000 Keys prior to launch across a variety of platforms such as our website, social media, news outlets, and other community hubs such as Discord. Purchasing one of these packages is not the only way players will be able to gain access to CBT. There has been some confusion about Closed Beta (CBT) access being entirely limited to Pre-Order Packages. These Legendary Dungeons will offer the next tier of gear progression, Legendary Gear, which will act as a soft gear reset, again offsetting any potential advantage.īy planning and releasing content in this responsive manner we are able to keep a level playing field and insure the best gameplay experience possible as the service goes live. While we understand this concern, following launch we are preparing to open legendary dungeons, again this will not happen until we see users are progressed enough and ready to tackle the content. Outside of PvP content there was also the concern that players would simply progress further than others could ever hope to catch up to. ![]() Our plan has been from the beginning to not have Avalon enabled at launch, but instead to closely monitor user activity and progression so we can enable the content once we have enough players ready and able to participate. This choice has raised concerns about the advantages such a head-start will grant users, especially in competitive content such as Avalon. We have all spent hours sitting in a queue, or worse scheduling time off work to enjoy the launch only to end up sitting around all day waiting for servers to stabilize enough to support players. As most gamers have experienced, when a game launches, servers often have issues. We considered this at length internally before deciding to approach launch in this manner, and believe it is the best method to bring the servers online. Players can also look forward to a robust schedule of events and feature additions in the months following launch.Just leave this sucker here and play a gameįor the Western Launch of Astellia each pre-order package will have a different start date, this has been done to support game server integrity. And yes, Female Assassins and Warriors on day one!.Other improvements and additions for launch day include: In addition, players will find a number of in-game events with GMs actively participating with the community for tons of fun. Players will be able to create female Warrior and Assassin characters as part of Barunson’s commitment to a tailor-made version of Astellia for western audiences. Launch day will come with a number of new additions to Astellia that have been made since the end of beta testing. Worry not though, characters created on classes that currently remain gender locked, will be awarded a free one time voucher to swap genders as the content becomes available at a later date. Both classes will offer full support for each gender when Astellia launches on September 27th, with the remaining classes being unlocked in future content releases. ![]() All these activities pave the way for a successful start to Astellia on launch day!īarunson E&A also showed off the first gameplay footage of the Female Warrior and Assassin. ![]() Best not tarry, however, as pre-orders end on September 19th! Players with eligible packages will be able to reserve their character names and pre-download the game client starting September 12th. Those who pre-order Astellia will be able to participate in a headstart event that begins as early as September 20th. Barunson E&A is pleased to announce that Astellia is heading for launch on September 27, 2019!
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